This is the only section of the game that requires players to use stealth to proceed, though there are opportunities for the player to use stealth instead of engaging in a firefight. One of the earliest levels of the game, set within a Museum in Turkey, requires that players take out guards without being seen - doing so will result in instant failure. What is somewhat new over the original Uncharted is a slightly larger focus towards stealth. If an enemy has already been weakened enough with gunfire, it's possible that the player will be able to kill them with a single melee hit. Upon enough damage, or if the player is to counter an enemy attack, players must press square, triangle, square in time with the animations to successfully kill an enemy in a melee struggle. Melee combat is once again featured as well, and functions with the basic method of timely pressing square. What's different over most shooters is its implementation within the traversal should Drake be hanging onto a piece of scenery, he will often still be able to fire his weapon, though only his sidearm.
Players can take cover against just about any object, transition between different pieces of cover if they're close by, blindfire, utilize a roll to avoid damage, and so on. The shooting is what makes up the majority of the game and features all of the standard mechanics one would expect from a third-person shooter of this nature. Combat Drake running 'n gunning while on top of a moving train The highest difficulty setting, Crushing, requires that players first complete the game before undertaking. None of them change up the game beyond altering the damage modifiers, however. The game features multiple difficulties, including: Though they are invulnerable with infinite ammo and primarily exist for narrative purposes they can still kill enemies, but the frequency of such is low. Nathan Drake is more often than not accompanied by one or more friendly NPCS. Because of its set-piece driven design, however, Uncharted 2 is heavily scripted. Mixing the game's shooting and platforming elements within such bombastic scenarios was designed as the primary appeal, rather than one specific style of gameplay or set of mechanics. Or another where the player must leap between a number of moving vehicles. One example is Drake finding himself within a building that is currently collapsing, only the player must also fight their way through a squadron of enemy soldiers while this is happening. Throughout the game Nathan Drake will find himself in a number of dramatic scenes, however most of these will still be playable. What separates Uncharted 2 from other action-adventure games of this ilk is its priority on set-piece driven moments. Each chapter, once reached, will then forever be available for players to continue the story from. The game's structure is set across 26 chapters, all of which blend together and do not require loading screens to continue.
Uncharted 2 is made up of a mix between third-person cover-based shooting, light platforming/traversal, and puzzles.
Gameplay Overview Players are rarely alone throughout Uncharted 2.
However, this game trades the dense jungle environment for a range of exotic and urban locales, including Borneo, Turkey and Nepal. Like its predecessor, Uncharted 2 follows Nathan Drake on his journey to find a mythical treasure with a link to a historical figure in this case, Marco Polo. It is a third-person cover based shooter which draws influences from older action-adventure movies and games. Uncharted 2: Among Thieves follows up 2007's exclusive PlayStation 3 game, Uncharted: Drake's Fortune.